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Illusion Rune: Creates 2 illusions of the hero which last for 75 seconds, which deal 35% damage and take 200% damage when melee, and 300% when ranged.Haste Rune: Hastens movement speed to 550 for 22 seconds.Double Damage Rune: Grants 100% attack damage bonus for 45 seconds.Arcane Rune: Grants 30% cooldown reduction and 30% mana loss reduction for 50 seconds.Water Rune: Grants 40 health and 80 mana restore.įrom the 6 minute mark onward, other Power-up Rune will spawn randomly at one of two points in the river.Bounty Rune: Grants 40 gold to the entire team, which scales up by 36 gold per 5 minutes.Īt 2 minute mark and 4 minute mark, only one type of Power-up Rune will spawn randomly at both two points in the river:.As their names imply, Power-up Runes grant players bonuses and Bounty Runes a bounty.įrom the start of the game onward, Bounty Runes will spawn at four different locations on the map, two of which on the River, and the other two on the Radiant and Dire side each. Power-up Runes spawn in 2 minute intervals while Bounty Runes spawn in 3 minute intervals. There are two types of Runes that spawn at different locations on the map: Power-up Runes and Bounty Runes. In this case, when Slithereen Crush is cast, a puddle of water is created around Slardar, which is considered river. Spots of the river can be created manually by Slardar with Aghanim's Scepter. The river interacts with 2 spells in the game: Water Regen (heals 10 HP per second and restores 5 mana per second while in the river) and Guardian Sprint (amplifies movement speed bonus while in the river and, if upgraded, provides a status resistance bonus). It is surrounded by high ground, which blocks players' vision on both sides. The River separates the two factional sides of the map. These lanes are recommended for beginners, as they provide some added protection against ganking. Creeps meet each other close to the towers, which provide greater protection from enemies. The bottom lane for the Radiant, and the top lane for the Dire, are considered safe lanes. During the early laning phase of the game, most gameplay is centered around the lanes. Each one of these lanes leads to the other team's base, guarded by towers along the way. The map is segmented into three different lanes, the top, the bottom, and the middle lane.